![]() Phase Two – CleanupĪfter you finish the story for the first time, you’ll be returned to the Title Screen, where you’ll see a few new things.įirstly, several icons on the right-hand side show you how many Quests you’ve completed, how many photos you’ve taken, and how many Compendium Animals you’ve photographed.Īdditionally, there will be a new option on the left that says “Continue Adventure.” Use this to load back into the game, where you can now Freely Explore and complete any trophies you still have left. Probably around the time you’re in Logcity or Kiiruberg. This is no longer the case, and the trophy will just unlock over time as you walk around in the game. In very early versions of the game, the “Going long!” trophy required you to walk a total of 5,000 steps while wearing the Clogs. It’s even possible to do them all (except the last one in Homelanda) without finishing the game. There are 64 Quests to complete and 54 Animals to Photograph, though, so doing as many as you can in your first playthrough is advised. There is Free Roam that you can take advantage of at the end of the game if you happen to have missed any photos for your Compendium, or any Quests. In this first phase of our TOEM trophy guide, you really just want to enjoy the game however you like while making your way through the story. TOEM was one of the PlayStation Plus Monthly Games in September 2022. Still, I hope that this TOEM Trophy Guide helps to enhance your experience further as you work towards the TOEM Platinum Trophy! The trophy journey is a smooth, short, and easy one void of frustration. Armed with your camera, explore the quirky locales your journey takes you to as you help out the even quirkier locals and take plenty of photographs! TOEM is a chill, laid-back experience set in a heavily-stylized black-and-white world. 17 on Nintendo Switch, PlayStation 5, and Windows PC via Steam.PlayStation State of Play | Gran Turismo 7 | PS5, PS4 Like in A Short Hike, getting to the top of Toem’s mountain as fast as possible is not the point, because the sheer joy of these worlds is built to be savored. It feels similar in this way to Adam Robinson-Yu’s A Short Hike, the indie breakout from 2019, despite the two games being nothing alike mechanically and visually. There’s just enough in Toem that I want to (and actually can) uncover all the secrets. It’s the sort of game that I want more of, but I’m thankful the developers stopped when they did: Every new discovery and world feels fresh and fulfilling, and not a single moment felt overwrought. The game itself is small, just over three hours to complete, but manages to pack so many sweet moments into its concise world. The simple mechanics of stopping to snap a photo - sometimes with light puzzles that include a tripod or horn to surprise subjects - work so perfectly with the goofy charm of Toem’s towns. Mostly, helping means taking photos, but it sometimes means whimsical and silly tasks, like taking a ghost on a date. Bus trips to each of Toem’s locations require a bunch of stamps on the bus pass, each of which can be earned by helping out locals. The camera is essential not only in capturing that trip, but actually traveling through the different cities and towns, too. ![]() When Toem begins, you’re given a camera with some basic functions, letting you zoom and take selfies, and you set out on a journey to the top of a mountain to photograph something called the toem. It perfectly uses the snap of a camera shutter to evoke a cozy, lived-in world. Toem is the next iteration of the photography game. Before Toem, Umurangi Generation used photography to tell a story of a decaying world Alba: A Wildlife Adventure used the practice in its feel-good story about saving and appreciating natural environments and, of course, there’s New Pokémon Snap, a game using photographs to test your perfect timing. It’s part of a growing number of photography games that use the act of capturing photos - and noticing environments around the player - as the main function of the game. In Toem, developer Something We Made’s game is built around the idea of a photography mode. ![]() There’s no real standard for photo modes: Most come with zoom and camera movement, but no two are the same, allowing players to take a breath to capture something with a shutter click. Many big-budget video games come with a dedicated photo mode these days - a tool designed specifically for capturing a game within a single frame. ![]()
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